Showing posts with label Deathstroke. Show all posts
Showing posts with label Deathstroke. Show all posts

Tuesday, May 21, 2013

ARKHAM ORIGINS: Trailer and Details Revealed



The first official trailer for Batman: Arkham Origins has arrived. It was only days ago that we were given a teaser with quick flashes of the duel between Batman and Deathstroke. In this new, elongated version, we discover that mobster Black Mask is the man behind the 8 assassins coming to kill the Dark Knight. Confirmed among those eight are: Deathstroke and Deadshot (he was also featured in a side mission in Arkham City, remember?). Following the trailer is an advertisement featuring Deathstroke as a playable character through pre-order through Amazon. It is assumed that he will be playable in the same capacity as Catwoman was in City; with his own mini-missions and story. Or, at the very least, he is available to use in the challenge maps, similar to Robin and Nightwing.
     Overall, not a whole lot of new details are revealed, aside from a few little hints and unexpected objects like a bomb hidden inside a toolbox with a Queen Industries logo painted along the top. Of course this sparks any questions surrounding the involvement of Green Arrow in the game. Will he be a playable DLC character? Will he just appear in a cameo role much like Azrael in City? Or are they using Queen Industries because Wayne Industries would have been too conventional? Too many questions, too few answers. One thing is for sure: fans will welcome his inclusion in Origins considering his huge success in Injustice, which may be the creators’ logic for possibly including him in the game. Another reason could be because of Queen’s similarities to Batman. If the creators were looking for another DC superhero to include in the game, Green Arrow is the most logical, realistic choice, and would be on par with the playable capacities of the game (as cool as it would be, having Superman zipping around New Gotham doesn’t exactly stay true to what the two previous games created).
       Did anyone notice the way Batman took down the second thug? Yeah, obviously. Pulling someone through the floor isn’t something you regularly do, even if you’re Batman. If you recall, Arkham City’s first trailer showed Batman bursting through a wall to grab his opponent, which ended up being a usable takedown in the game, so I wouldn’t be surprised if, instead of busting open grates, we’ll be busting through wood floors to takedown our enemies.